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I am an Associate Professor in Computer Science at Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering of the University of Genoa. I received my MSc in Bioengineering with full marks from the University of Genoa, Italy, in 2005, and the Ph.D. in Bioengineering from the University of Genoa in 2009, under the supervision of Prof. S. P. Sabatini.
My research interests are focused on the study of biological and artificial vision systems, on the development of bioinspired models, of natural human-machine interfaces based on virtual, augmented, and extended reality, and on the perceptual and cognitive aspects of interaction in VR, AR and XR.
I study the use of sensing technologies (e.g., Microsoft Kinect, Leap Motion, Intel Real Sense, ZED cameras) and of visualization devices (e.g., 3D monitors, head-mounted-displays, mobile devices, video see-through and optical see-through) to develop natural and ecological interaction systems, always having in mind the human perception.
In particular, I am active in studying misperception issues, visual stress, and fatigue that arise by using such systems. Also, User eXperience is a focus of my research.
I have been involved in several national and international research projects (see here for more details).
I am the Principal Investigator of the Perception&Interaction Lab @DIBRIS (PILab), where I supervise 2 PhD students and 2 research associate.
I am the author and co-author of more than 90 peer reviewed scientific papers, both on ISI journal and on International Conferences, of 5 book chapters, and of 2 edited book. More info here and in my Google Scholar page.